![]() Here are some other stats of interest for the Monk: I have noticed it is particularly common on the shoulder piece. It can also be gained through your own weapons and through the use of a quiver.Ĭritical hit % is randomly found on some gear slots. Increased attack speed is found on rings, amulets, and gloves. +Weapon damage is a stat commonly found on rings and amulets and can massively increase your DPS. The best stats to increase your damage are your increased attack speed, plus weapon damage and critical hit rating.ĭual-wielding weapons in particular benefit from +weapon damage since they attack very quickly. Resistances are most easily increased by the +all resistances stat.Īs a Monk, there are a variety of secondary stats on weapons and armor that you will find useful. Each point of Intelligence slightly increases your resistance to magic, but this stat is not an efficient way to increase your resistances. Intelligence does very little for the Monk and are a waste of a property on Monk gear. This balance is fluid and changes with gear and skill level. The faster you kill your opponents, the less health you will need. The better you are, the less health you will need. There is no ideal balance between Dexterity and Vitality. You need to find a good balance of Dexterity and Vitality you do not want to stack so much Vitality that you slow down your fighting speed, but you do not want to skimp on Vitality so much that you die frequently. You need some Vitality to be able to survive regular encounters with enemies. ![]() In addition to Dexterity, you should seek out Vitality on your equipment. Use your judgement and look at the DPS rating you get in-game when considering similar weapons. With that said, a 40 DPS weapon with +50 Dexterity will typically increase your damage more than a 44 DPS weapon with no Dexterity. Large differences in weapon damage between equipment often is more important than Dexterity. For example, you will not want to use a 10 DPS Bow with 10 Dexterity over a 20 DPS Bow with 0 Dexterity. It can be great on weapon slots too, but not usually at the cost of damage. ![]() This damage is then reduced by your enemy’s armor and resistance deductions to determine your actual damage.Īs a result, the Monk does well with Dexterity and you should seek it out on your armor slots in particular. If you have 200 Dexterity, the damage of Deadly Reach will increase 200% to 330-660 damage. If you have 100 Dexterity, the damage of Deadly Reach will increase 100% to 220-440 weapon damage. The weapon damage above is then increased by your Dexterity. This damage bonus is applied to all your skills.įor example, if you use Deadly Reach which deals 110% weapon damage and your weapon has a damage range of 100-200, your Deadly Reach’s damage will be a random number between 110-220 weapon damage. In this section, we will talk about all the aspects of gearing out your Monk.įirst, we will go over the most important stats, then talk about Dual-Wielding, and finally talk about slots which have the potential to significantly increase your damage if you find the right equipment for them.Įach point of Dexterity increases the Monks damage by 1% and dodge chance. This isn't WoW, every point of DPS on that weapon matters so much more than having or not having Dex/Str or something.Don't get the whole Auction House thing, why would you buy weapons and skip the whole purpose of the game (itemhunting), i never even understood why Blizzard added it to the game.In Diablo 3, your Monk has access to a huge variety of equipment, but the truth is that most players do not know how to gear their Monk. I am really not used to not having enough currency :<. I wish I finally got some awesome piece of loot that would kinda "get me ahead" money wise. And well, on the EU AH at least, 1h staff would cost me 1-1,5 milion and so would ONE 1hander. I am a 60lvl monk, I still have my 480DPS 2h staff since lvl58 and I would really love to move onto 2 2handers both being ideally as close to 1000DPS as possible, swapping with a 1h+shield when needed. Problem is though that 1h weapons cost the same amount as 2h and you kinda need 2 of them. In Inferno you will probably start each Act with a 1h+Shield until you gear yourself for that Act. In general you want to go with DW for the spirit regen and perhaps healing on hits if you are that guy.
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